![]() One nice touch was the fact that the venues are less static. The different locations for your band to rock out in are a bit more grounded in reality, too. The new characters models are more realistic, and far more detailed than ever before. In Guitar Hero 5, the "extreme" elements have been toned down. When you usually think of Guitar Hero's style, the over the top characters and crazy venues all come to mind. The art style of the game has changed considerably. These features were sorely needed, and add considerably to Guitar Hero 5's appeal. You don't have to waste time backing out all the way anytime you want to add or drop a player, either. You can go "Barbershop style" with four singers, and there's even an achievement for it! We find ourselves swapping instruments often, and in Guitar Hero 5, it's easier than ever. Sick of playing boring bass parts? Switch to two guitars instead. ![]() Want three drummers? If you have the instruments for it, no problem. Adding to the ease of use is the fact that you can mix and match instruments, in all modes. Things like picking an instrument and choosing a difficulty were a bit unwieldy in previous games, but it's a snap in Guitar Hero 5. No longer will you be switching back and forth awkwardly between different screens. The whole interface has been streamlined and is incredibly easy to use. The biggest changes to Guitar Hero 5 are all related to accessibility. Guitar Hero 5 is a solid title, with some notable additions that make for a truly great co-op experience. However, there are many things about Guitar Hero 5 that lead me to believe that Activision is changing their ways for the better, at least in a few of these areas. For some time, the entire series has become derivative, not innovative. Activision's stance on importing songs and compatibility of DLC is hardly user-friendly. Cranking out sequel after sequel has filled shelves to the point of saturation. I'll admit it: I have been pretty tough on Activision ever since they took over the Guitar Hero series.
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